In this episode we finally get to start coding… yay! I introduce you to the concepts of your first Mod class, some recommendations on package hierarchy, the idea of using reference classes, and the mcmod.info file.
I’m happy to finally report I have a version of EE3 for Minecraft 1.5.1! Still not the pre2 I’m working towards, but a bunch of fine tunings to the existing stuff and some exciting new models thanks to the lovely @Rosespikes (and you should all follow her). Anyways, visit the Downloads page to pick up […]